I'm not sure what you're asking. Is it the texture loading itself (reading TGA/BMP whatever), and the glTexImage2d() calls that you are having problems with, or actually using the textures? Or is it ...
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers’ lives easier and to ...
At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier ...